Since then, it has been an invaluable source of income for the site that has allowed us to continue to host our services, hire staff, create NMM and Vortex, expand to over 1,300 more games and give back to mod authors via our Donation Points. I attach Recoil Compensating to rifles with Reflex sights because I'm assuming that Exceptional > Superior recoil. Nexus Mods first started offering Premium Membership as an option to users all the way back in 2007. Right now I'm attaching Marksman's to scoped weapons, because I'm assuming that Superior > Better scoped accuracy. This is all manageable from the perk chart screen within. Every rank of the SPECIAL attributes and perks costs 1 perk point. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks.
Each time the player character gains a level they gain a perk point. What the hell does 'better' mean? Better than what? Everything? To me, exceptional is better than superior, someone please confirm that for me. The new perk system of Fallout 4 has merged with the skill system of previous games. On the other hand, the Recoil Compensating Stock has 'Exceptional' for sighted and recoil, but 'better' for scopes. The description for Marksman's is 'Exceptional' sighted accuracy, 'Superior' recoil and aim with scopes. But I've been crafting like this isn't 100% always the case, and I would like a confirmation on my assumptions A good example is a rifle stock: at the bottom of the list is usually Marksman's Stock and Recoil Compensating Stock. When modding, it is my understanding that, in general, the lower down the list, the better the mod.